MayaAutodesk Authorized Reseller

Comprehensive 3D animation software

Autodesk® Maya® 2016 software delivers new features, performance improvements, and artist-friendly tools that greatly enhance the entire Maya experience. In addition to an all-new look and feel that includes reorganized menus that better match artist workflows, Maya is now leveraging more resources (cores) in the computer to accelerate animation performance, increasing the speed of both playback and manipulation of character rigs. A new native sculpting toolset brings improved brush based modeling tools to Maya, allowing modelers to quickly modify forms and shapes. Additionally, artists can achieve even more realistic VFX results using Bifrost with the addition of foam, surface tension, viscosity, and adaptive aerodynamics.

 

Autodesk® Maya Software

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Autodesk® Maya® software delivers new toolsets for pre-visualization and games prototyping, extended simulation capabilities, and improved pipeline integration. Artists can more easily explore, refine, and present their ideas prior to final production, thanks to a high-fidelity, high-performance viewport; node-based render passes; camera sequencer enhancements; and new camera rigs, while editable motion trails make animating easier.

Autodesk® Maya® 2016 software is full of new features, performance improvements, and artist-friendly tools that greatly enhance the entire Maya experience. In addition to an all-new look and feel that includes reorganized menus that better match artist workflows, Maya is now leveraging more resources (cores) in the computer to accelerate animation performance, increasing the speed of both playback and manipulation of character rigs. A new native sculpting toolset makes modeling in Maya easier and more fun, allowing modelers to more quickly sketch-out forms and shapes, create poses for blend-shapes, or perform terrain modeling. Artists can achieve even more realistic VFX results using Bifrost with the addition of foam, surface tension, viscosity, andadaptive aerodynamics. Additionally, enhancements such as multithreading and new preset capabilities for XGen have made taskssuch as hair grooms, vegetation, and instancing faster and easier to do.

Desktop Subscription gives you access to the latest updates and releases, 1-on-1 web support, flexible licensing, and more.

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  • Products
  • IDEAL FOR
  • Pricing
  • Features
  • Desktop Subscription
  • Pay-as-you-go access
  • Up-to-date software
  • Online support
  • Scalable licensing
  • 3D Modeling
  • New sculpting toolset
  • Enhanced poly-modeling workflows
  • Polygon and subdivision mesh modeling
  • Primitive creation
  • Mesh creation tools
  • Polygon/mesh refinement tools
  • Polygon reduction tool
  • Edge and ring loops
  • NEX accelerated modeling workflow
  • OpenSubdiv support
  • Topology-based symmetry tools
  • Quad draw tool
  • Multicut tool
  • Brush-based sculpt geometry tool
  • Paint selection
  • UV & Texturing Workflows
  • New UV workflows
  • UVs, normal, and color per vertex (CPV)
  • Multiple UV set support
  • Per-instance UV sets
  • Unfold 3D integration
  • Multiple sets/color per vertex
  • 3D paint tool (texture)
  • Substance procedural textures library
  • 2D and 3D procedural textures
  • PSD file support
  • Transfer maps
  • Turtle texture baking
  • 3D Animation
  • Parallel rig evaluation
  • Keyframe animation
  • Graph and dope sheet editors
  • Animation layers
  • Trax nonlinear animation editor
  • Set driven key tool
  • Editable motion trails
  • ATOM animation file save and load
  • Point constraints
  • Aim constraints
  • Orient constraints
  • Scale constraints
  • Parent constraints
  • Geometry constraints
  • Enhanced Support
  • Tangent constraints
  • Pole vector constraints
  • HumanIK full-body animation system
  • Built-in Spline IK, Spring IK
  • Live animation retargeting
  • Animation Rigging & Deformation
  • Delta Mush deformer
  • Nonlinear deformer
  • Lattice deformer
  • Blendshape deformer
  • Wrap deformer
  • Sculpt deformer
  • Soft modification deformer
  • Cluster deformer
  • Jiggle deformer
  • Wire deformer
  • Point on curve deformer
  • Wrinkle deformer
  • Texture deformer
  • Shrink wrap deformer
  • Geodesic Voxel skinning
  • Heat mat skinning
  • Paint skin weights
  • Substitute geometry tool
  • Maya muscle deformation system
  • Camera Sequencer
  • Multicamera layout and management tools
  • Sequencer playlist clip editing
  • Draw in viewport
  • Store pencil strokes
  • Performance markup
  • Next-Gen Viewport & Shading
  • Look development workflow enhancements
  • Third-party viewport renderer override
  • Microsoft DirectX 11 support
  • DX11 real-time shader effects
  • HLSL and CgFX support
  • Walk tool
  • Rendering & Imaging
  • Mental ray renderer
  • Vector renderer
  • Hardware render window
  • Turtle renderer
  • Interactive photorealistic renderer (IPR)
  • Hypershade and Visor tools
  • ShaderFX
  • Color management
  • Toon Shader
  • Nonphotorealistic drawing styles
  • Maya Paint Effects
  • 500 editable, preset Maya Paint Effects brushes
  • Interactive previews
  • Render results in mental ray
  • Animation simulation
  • Complex, natural effects
  • Surface snap tool
  • Surface attract tool
  • Surface collide tool
  • Space Colonization algorithm
  • Dynamics & Effects
  • Bifrost procedural effects platform
  • Adaptive foam in Bifrost
  • Guided Simulation in Bifrost
  • Adaptive aero solver in Bifrost
  • Open procedural graph for Bifrost
  • XGen arbitrary primitive generator
  • Maya Fluid Effects
  • Maya Fur
  • Maya nHair
  • Maya nParticles
  • Maya nCloth
  • Rigid and soft-body dynamics
  • Bullet physics
  • NVIDIA PhysX integration*
  • Digital Molecular Matter plug-in
  • Pipeline Integration & Tools
  • MEL scripting
  • Python scripting
  • Write custom plug-ins with SDK
  • Create custom Maya objects
  • Customize UI for proprietary tools
  • Microsoft .NET API support
  • Load third-party plug-ins and tools
  • Write custom objects and plug-ins using Maya C++ API
  • Create custom UI tools using Qt development framework
  • Viewport 2.0 API
  • Send to Unity export
  • Send to Unreal export
  • Send to Mudbox export
  • Game export tool
  • Cloud integration
  • 2D & 3D Integration
  • Render layer
  • Compositing tree for render layers
  • File edit interaction with Apple Final Cut Pro
  • File edit interaction with Adobe Illustrator
  • Data & Scene Management Tools
  • View and edit node relationships
  • Segment scenes
  • Group nodes for user-specific views
  • Modify modeled data without rebuilding
  • Read/write Alembic framework format
  • Scene Assembly Tools
  • Production asset management
  • Swap between scene representations
  • Apply, animate, or query edits
  • Track overrides on assemblies
  • Robust API to customize toolset
  • Enhanced File Path Handling
  • File Path Editor UI
  • Fix broken file paths
  • Set paths to nonexistent files
  • Access files on nonstandard paths
  • Maya Composite
  • Advanced compositing, image processing tools
  • 3D compositing environment
  • Rotoscoping tools
  • Disk-based playback
  • Support for render layers
  • Python script-based compositing
  • Professional Camera Tracking
  • Microsoft Windows
  • Automatic 3D camera tracking
  • OS Support
  • Mac OS X
  • Linux
  • Grease Pencil
  • Draw in viewport
  • Store pencil strokes
  • Performance markup
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  • Autodesk Maya 2016
  • All entertainment artists
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  • Autodesk Maya LT 2016
  • All entertainment artists
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  • Autodesk® Maya Features and Benefits
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  • Autodesk® Maya Top Reasons
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  • Autodesk® Maya System Requirements

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